Showing posts with label Azure. Show all posts
Showing posts with label Azure. Show all posts

Saturday, October 19, 2013

Azure Deployments.

Eventually, a project makes it to End Game.. as we call it.


You start having customers.  Right? If you've been working in Azure, that means, you'll need at least a few things.

#1).  You'll need an "A Record" in DNS.. pointing to your azure deployment url's IP.  This will make your site.. resolve to the IP address for your load balancer.

#2) You'll need to make a CName record, for "www".  So that www.yourdomaingoeshere.com will resolve for your customers.  Use your azure production deployment URL.

#3), You'll need to get your https certificate.  Make sure to import it, with the private key.. and then export it back out.  Upload that cert to your azure deployment.  Attach it in your project via the screen shots above.. by right clicking on your web role.

Very quickly, you'll realize: Cloud work is just like regular development.  There isn't any magic here.




Friday, December 21, 2012

Some cross platform projects for Mono Develop.

I have to be careful with this blog, as it is labeled Android Development, however, I have made an application that works for both Android and IOS.  Now, keep in mind, you won't get all the features in Xamarin from this project in comparison to their Mono Droid / Mono Touch sdk's, but it does provide enough to make real applications.  MVC Style.

The Monocross Project

What I have found is, the best way to implement this sweet layer, is to make sure that your web services are truly restful.  If you are in .net land, and I assume you are, this means RIA Web Services, or the new .net 4.5 API, which is supported in Azure.. with the October 2012 Azure SDK.

In order to utilize this tool, I'll have to do some extensive reworking on my web service side.

I've already planned on doing it, but it will be delayed a little bit, due to side projects currently ongoing.

I've also looked at Cross platform Mobile Game Development environment.  Now, the real winner in this arena is Unity. Hands down.  They have the gear, and the right environment for full game development, but that comes at an expensive price tag.  A lot of people like doing homebrew in the XNA platform.  Currently, Mono Game.. supports 2D games.  It's working up for 3D games, but for my purposes.. Mono Game.. being free and all, works well enough to get my feet wet.  So I've been playing around there.

The Mono Game Project.